Lupus Wolf
Minmatar Republic
164
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Posted - 2015.03.17 05:23:00 -
[1] - Quote
The annoying one with the hangar in the middle?
Why does the redline give enemies the advantage of higher ground so they can kill any vehicle you try to spawn? Is that intentional? I understand redline tanks are a problem, but flipping it doesn't do any good.
I was in a skirmish and went to try out my Madrugar fit for the first time. I spawned in the MCC and walked deep into the redline (as deep as I could go, anyways). I called it in and checked my modules, then went to venture out of the redline. Right as I was climbing the hill to the field, an enemy railgun Maddy crawled over the top and got two shots on me before I could activate my hardener (Partially my fault, I accidentally activated my damage mod before the hardener because it's in the spot where my hardener is on my Gunnies).
With half armor, I activated my Fuel Injector, and went in full reverse to... nothing. There was no cover to retreat to and he ended up killing me. My armor tanking career is off to a great start!
(Don't worry, I got revenge with my AFG along with one of his buddies.)
(Side note on armor tanks, they're beast when hardened, but exposed when not. They were able to rep through my forge shots with the hardeners, but I could 4 shot them without. I could only kill them when their hardeners ran out. Running in a group and switching out seems to be the best tactic.)
IMO this map is poorly designed. Can we at least get ladders up to the rafters in the hangar? I know I should just leave whenever I get this map, rather than post it on the forums like a blabbering fool, but I was just wondering if anyone felt the same way.
(Another side note, could you rate my Madrugar fit if you would be so kind?)
Redundant Usernames FTW Neigh!
Incubi RULE! Pythons suck.
30% Logi, 30% Tanker, 40% Pilot
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Lupus Wolf
Minmatar Republic
165
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Posted - 2015.03.17 05:33:00 -
[2] - Quote
SgtMajSquish MLBJ wrote:the map design should never be so poor that you want to leave if you get it.
It has become too acceptable to just leave a match you dont like(i have been guilty of such). If CCP could fix scotty to not randomly prevent people from your squad from joining then they could implement punishments for those that leave too many matches That map has been the only map i'd leave for a while, i've recently been giving it a chance, and have only actually played around 20 matches on it. T'was my first skirmish, didn't realize the redline had no cover. That was my error.
Redundant Usernames FTW Neigh!
Incubi RULE! Pythons suck.
30% Logi, 30% Tanker, 40% Pilot
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Lupus Wolf
Minmatar Republic
168
|
Posted - 2015.03.18 04:54:00 -
[3] - Quote
Aero Yassavi wrote:Anyone see Manus Peak with Caldari Production sockets yet? Yes, actually, a while ago. But I rarely get Manus Peak, it's mostly the "train map" or the one with the two giant valleys where they moved the redline way close to the middle (in dom, at least). I wish I could see the other maps more. I got Ashlands for the first time in weeks, and last time I got Line Harvest was a week ago (Then again, I don't play that often). They should really fix map rotation.
Redundant Usernames FTW Neigh!
Incubi RULE! Pythons suck.
30% Logi, 30% Tanker, 40% Pilot
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